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	<title>Comments for Neuromesh</title>
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	<link>http://www.neuromesh.net</link>
	<description>Bitten by an eclectic eel...</description>
	<lastBuildDate>Fri, 06 Apr 2012 06:25:39 +0000</lastBuildDate>
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		<title>Comment on Contact by Stella Fair</title>
		<link>http://www.neuromesh.net/contact/comment-page-1/#comment-40888</link>
		<dc:creator>Stella Fair</dc:creator>
		<pubDate>Fri, 06 Apr 2012 06:25:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.neuromesh.net/contact/#comment-40888</guid>
		<description>It’s a fact:  more people find out about your business on Facebook or Twitter than on search engines.  Making these sites work maybe tricky for you, but it’s business as usual for us.  Let us improve your visibility and enhance your image.  It’s part of our complete  Internet Marketing package.  We’ll be more than your friends --- we’ll be your partners.It’s a fact:  more people find out about your business on Facebook or Twitter than on search engines.  Making these sites work maybe tricky for you, but it’s business as usual for us.  Let us improve your visibility and enhance your image.  It’s part of our complete  Internet Marketing package.  We’ll be more than your friends --- we’ll be your partners.</description>
		<content:encoded><![CDATA[<p>It’s a fact:  more people find out about your business on Facebook or Twitter than on search engines.  Making these sites work maybe tricky for you, but it’s business as usual for us.  Let us improve your visibility and enhance your image.  It’s part of our complete  Internet Marketing package.  We’ll be more than your friends &#8212; we’ll be your partners.It’s a fact:  more people find out about your business on Facebook or Twitter than on search engines.  Making these sites work maybe tricky for you, but it’s business as usual for us.  Let us improve your visibility and enhance your image.  It’s part of our complete  Internet Marketing package.  We’ll be more than your friends &#8212; we’ll be your partners.</p>
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		<title>Comment on Contact by Dryson</title>
		<link>http://www.neuromesh.net/contact/comment-page-1/#comment-40886</link>
		<dc:creator>Dryson</dc:creator>
		<pubDate>Sat, 25 Feb 2012 20:49:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.neuromesh.net/contact/#comment-40886</guid>
		<description>I too also enjoyed reading SpaceBase 2000.

&quot;Shall we do a slow waltz in the hangar bay?&quot;

There is a new trend that I am trying to get started. Basically the trend is taking books like SpaceBase 2000 and turn their written contents into video. 

It can be done rather easily and extremely cheap. 

First download the UDK Software Developer&#039;s Kit from Unreal. With this free program (up to a point) you can use it to create the stories from SpaceBase 2000 into video game video formats. 

A group known as the Clear Skies Group from the game EvE Online created such a video. They used their in game exploits and characters to create three Clear Skies movies that are really enjoyable to watch.

The same thing can be done with SpaceBase 2000. The characters in the book can be brought to life in video format. Gerling, the Languans all there in movie for everyone to see.

The next free program to use is called Blender in which to module the ships with. Once again because it is free.

There is still another trend that is emerging from the depths of the unknown that is called 3-D Printing. 3-D Printing allows you to make an object in 3-D program like Lightwave, Blender etc. and then have the 3-D model made into a real model that you can then paint and display.</description>
		<content:encoded><![CDATA[<p>I too also enjoyed reading SpaceBase 2000.</p>
<p>&#8220;Shall we do a slow waltz in the hangar bay?&#8221;</p>
<p>There is a new trend that I am trying to get started. Basically the trend is taking books like SpaceBase 2000 and turn their written contents into video. </p>
<p>It can be done rather easily and extremely cheap. </p>
<p>First download the UDK Software Developer&#8217;s Kit from Unreal. With this free program (up to a point) you can use it to create the stories from SpaceBase 2000 into video game video formats. </p>
<p>A group known as the Clear Skies Group from the game EvE Online created such a video. They used their in game exploits and characters to create three Clear Skies movies that are really enjoyable to watch.</p>
<p>The same thing can be done with SpaceBase 2000. The characters in the book can be brought to life in video format. Gerling, the Languans all there in movie for everyone to see.</p>
<p>The next free program to use is called Blender in which to module the ships with. Once again because it is free.</p>
<p>There is still another trend that is emerging from the depths of the unknown that is called 3-D Printing. 3-D Printing allows you to make an object in 3-D program like Lightwave, Blender etc. and then have the 3-D model made into a real model that you can then paint and display.</p>
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	</item>
	<item>
		<title>Comment on Message from the Terran Trade Authority by Dryson</title>
		<link>http://www.neuromesh.net/message-from-the-terran-trade-authority/comment-page-1/#comment-40885</link>
		<dc:creator>Dryson</dc:creator>
		<pubDate>Sat, 25 Feb 2012 20:44:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.neuromesh.net/?p=1334#comment-40885</guid>
		<description>I too also enjoyed reading SpaceBase 2000.

&quot;Shall we do a slow waltz in the hangar bay?&quot;

There is a new trend that I am trying to get started. Basically the trend is taking books like SpaceBase 2000 and turn their written contents into video. 

It can be done rather easily and extremely cheap. 

First download the UDK Software Developer&#039;s Kit from Unreal. With this free program (up to a point) you can use it to create the stories from SpaceBase 2000 into video game video formats. 

A group known as the Clear Skies Group from the game EvE Online created such a video. They used their in game exploits and characters to create three Clear Skies movies that are really enjoyable to watch.

The same thing can be done with SpaceBase 2000. The characters in the book can be brought to life in video format. Gerling, the Languans all there in movie for everyone to see.

The next free program to use is called Blender in which to module the ships with. Once again because it is free.

There is still another trend that is emerging from the depths of the unknown that is called 3-D Printing. 3-D Printing allows you to make an object in 3-D program like Lightwave, Blender etc. and then have the 3-D model made into a real model that you can then paint and display.</description>
		<content:encoded><![CDATA[<p>I too also enjoyed reading SpaceBase 2000.</p>
<p>&#8220;Shall we do a slow waltz in the hangar bay?&#8221;</p>
<p>There is a new trend that I am trying to get started. Basically the trend is taking books like SpaceBase 2000 and turn their written contents into video. </p>
<p>It can be done rather easily and extremely cheap. </p>
<p>First download the UDK Software Developer&#8217;s Kit from Unreal. With this free program (up to a point) you can use it to create the stories from SpaceBase 2000 into video game video formats. </p>
<p>A group known as the Clear Skies Group from the game EvE Online created such a video. They used their in game exploits and characters to create three Clear Skies movies that are really enjoyable to watch.</p>
<p>The same thing can be done with SpaceBase 2000. The characters in the book can be brought to life in video format. Gerling, the Languans all there in movie for everyone to see.</p>
<p>The next free program to use is called Blender in which to module the ships with. Once again because it is free.</p>
<p>There is still another trend that is emerging from the depths of the unknown that is called 3-D Printing. 3-D Printing allows you to make an object in 3-D program like Lightwave, Blender etc. and then have the 3-D model made into a real model that you can then paint and display.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Scorpion by Raphel.Sal</title>
		<link>http://www.neuromesh.net/the-scorpion/comment-page-1/#comment-40884</link>
		<dc:creator>Raphel.Sal</dc:creator>
		<pubDate>Wed, 08 Feb 2012 16:56:08 +0000</pubDate>
		<guid isPermaLink="false">http://jase.geekzone.com.au/670/the-scorpion/#comment-40884</guid>
		<description>Changes require discipline and discipline require willful
intent.God gave us the will to choose between the options available provided we have found ourselves before knowing which path to follow(by choice)
Otherwise, we are lost in a valley of despair gasping for rest or air as we suffocate..</description>
		<content:encoded><![CDATA[<p>Changes require discipline and discipline require willful<br />
intent.God gave us the will to choose between the options available provided we have found ourselves before knowing which path to follow(by choice)<br />
Otherwise, we are lost in a valley of despair gasping for rest or air as we suffocate..</p>
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	</item>
	<item>
		<title>Comment on Contact by Anonymous</title>
		<link>http://www.neuromesh.net/contact/comment-page-1/#comment-40883</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Fri, 06 Jan 2012 04:50:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.neuromesh.net/contact/#comment-40883</guid>
		<description>mm</description>
		<content:encoded><![CDATA[<p>mm</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Enough is&#8230;.never enough!!! by Mon</title>
		<link>http://www.neuromesh.net/enough-is-never-enough/comment-page-1/#comment-40867</link>
		<dc:creator>Mon</dc:creator>
		<pubDate>Sat, 29 Oct 2011 07:55:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.neuromesh.net/?p=1751#comment-40867</guid>
		<description>taxi fare... and cleaning</description>
		<content:encoded><![CDATA[<p>taxi fare&#8230; and cleaning</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Rethinking Depression: Part 4 &#8211; Learning to Live by abdul</title>
		<link>http://www.neuromesh.net/rethinking-depression-part-4-learning-to-live/comment-page-1/#comment-40860</link>
		<dc:creator>abdul</dc:creator>
		<pubDate>Fri, 07 Oct 2011 03:38:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.neuromesh.net/?p=1602#comment-40860</guid>
		<description>Really nice piece, thanks for sharing and putting it together.

I often think of the wiring as analogous to the thinking. Our thoughts are kind of the patterns that our neurons have wired up, and that&#039;s why we get the negative repetitive thinking.

So if the wiring is &quot;bad&quot; that&#039;s just a judgment call. No matter what structural damage we incurred or were born with, or irrational set of habits we have built up, our brain was innocent as it just adapts to our experiences with all the might it possesses.

Another slick resource for building good thoughts is called Rational Emotive Behavior Therapy (REBT). A lot of info is available at the REBTnetwork.org</description>
		<content:encoded><![CDATA[<p>Really nice piece, thanks for sharing and putting it together.</p>
<p>I often think of the wiring as analogous to the thinking. Our thoughts are kind of the patterns that our neurons have wired up, and that&#8217;s why we get the negative repetitive thinking.</p>
<p>So if the wiring is &#8220;bad&#8221; that&#8217;s just a judgment call. No matter what structural damage we incurred or were born with, or irrational set of habits we have built up, our brain was innocent as it just adapts to our experiences with all the might it possesses.</p>
<p>Another slick resource for building good thoughts is called Rational Emotive Behavior Therapy (REBT). A lot of info is available at the REBTnetwork.org</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Rethinking Depression: Part 3 &#8211; What&#8217;s So Bad About Feeling Bad? by abdul</title>
		<link>http://www.neuromesh.net/rethinking-depression-part-3-whats-so-ba-about-feeling-bad/comment-page-1/#comment-40859</link>
		<dc:creator>abdul</dc:creator>
		<pubDate>Fri, 07 Oct 2011 01:57:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.neuromesh.net/?p=1581#comment-40859</guid>
		<description>Bad move on letting the fever go. Many of the germs these days that pass from human to human are adapted to survive the high temperature caused by the body&#039;s fever and the low temperatures in the chills response.

A high enough fever can cause brain damage.</description>
		<content:encoded><![CDATA[<p>Bad move on letting the fever go. Many of the germs these days that pass from human to human are adapted to survive the high temperature caused by the body&#8217;s fever and the low temperatures in the chills response.</p>
<p>A high enough fever can cause brain damage.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Computers in Movies by Jerry</title>
		<link>http://www.neuromesh.net/computers-in-movies/comment-page-1/#comment-40839</link>
		<dc:creator>Jerry</dc:creator>
		<pubDate>Fri, 15 Jul 2011 15:51:01 +0000</pubDate>
		<guid isPermaLink="false">http://jase.geekzone.com.au/778/computers-in-movies/#comment-40839</guid>
		<description>Heck of a job there, it albsotuely helps me out.</description>
		<content:encoded><![CDATA[<p>Heck of a job there, it albsotuely helps me out.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on As They Condemn by Jase</title>
		<link>http://www.neuromesh.net/as-they-condemn/comment-page-1/#comment-40828</link>
		<dc:creator>Jase</dc:creator>
		<pubDate>Thu, 14 Jul 2011 10:48:46 +0000</pubDate>
		<guid isPermaLink="false">http://jase.geekzone.com.au/746/as-they-condemn/#comment-40828</guid>
		<description>Hur hur :P  looking at the time of the comment I can guess what caused my spelling problem</description>
		<content:encoded><![CDATA[<p>Hur hur :P  looking at the time of the comment I can guess what caused my spelling problem</p>
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